Adeptus MechanicusAdeptus Mechanicus – Serberys RaidersCredit: PendulinRatingSo-soThe RundownAdeptus Mechanicus are the first faction that need a big asterisk against them because of how badly skewed their outcomes are by a single unit where the magnitude of the change might not be intended. Wracks, Wyches and a bunch of other stuff getting above-rate changes as well. Bikes have picked up a frankly shrug-worthy increase of five points each, and to top it all off the Forge World vehicles all get tiny increases, and in the case of the Caladius Grav-Tank actually gets a 15pt discount on one build, though that could be an editing error, as it looks like they zeroed both gun options rather than zeroing the cheapest and re-applying the other as a differential. Also, in case you were wondering, the GW team on the Twitch stream also mentioned that units and relics that give you CP for taking them (i.e Guilliman/ BA’s Veritas Vitae) are unchanged and will work exactly how it’s described. Even if that gets reverted the hike on the model is a paltry 5pts.Psychic Awakening was really kind to Custodes, and when reviewing that we asked Shane to write us some lists that could be taken on to 9th. The Traitors shall fall; the Emperor granted us a vision of triumph." OrksCredit: Charlie BrassleyRatingLosers*The RundownMuch like AdMech, this evaluation is badly skewed by a single change that might be an error. This means that a Winged Daemon Prince with a pair of talons now clocks in at a whopping 200 points and the Lord Discordant will clock in at 195. warhammer 40,000 9th edition January 2021 Points Updates: Winners & Losers | Warhammer 40,000 9th Ed Faction Focus Tabletop Tactics January 13, 2021 37 182 37 Likes So there’s really two things to talk about here. 143 NASSAU STREET. Plaguebearers have the downside of already having gone up 1 point in December, and Horrors get the short end of this stick with a 2-point increase on blue and brimstone horrors, with the latter being already pretty neutered by the new coherency rules. It’ll be interesting to see why someone would want to bring two Battalions seeing that the bonus being Dedicated Transport isn’t exactly something you need a duplicate of. © Copyright 2009 - 2020 | Spikey Bits, Instead of earning you Command points, each Detachment you take will instead COST you Command points, Command points spent on a ‘core’ Detachment (Patrol, Battalion or Brigade) are refunded if it also includes your Warlord. Space wolves get caught in a rather unfortunate crossfire here. Sherwood Physiology-From Cells-To-Systems 9th Edition. Thousand Sons – Adam Ryland at Battlefield Birmingham Deathwatch – Anthony D’Amore’s list he helped us with for Start Competing: Deathwatch. This paper. They can even fall back and shoot now thanks to that being a core part of TITANIC. New 9th Edition 40k Command Points & Detachments Rules. Part of the reason that 8th ended up with such huge armies was a gradual ratcheting up of buffs to various units to try and get them in line with the more efficient options. Before Its News.Com Judy Byington Saturday, January 23, 2021 There were 4,000 National Guardsmen federalized into US Marshals expected to make arrests at the US Capitol this weekend. Astra MilitarumCredit: SRMRatingSo-soThe RundownMost of the Astra Militarum points increases are on-rate, with a few notable exceptions that unfortunately include some of the most important models the army can field. It’s not great, but it’s not as egregious as what happened to Chaos Space Marines. We had been running our test games using 1,750 points as our baseline, hopeful that this ballpark estimate would help us get a good feel for the game’s new size. Several older Forge World tank variants and flyers were removed. Magnus gets off light with the standard 20-point increase for big models. Here there’s some fairly clear directed intent – cheaper main battle tanks get the biggest increases here, and even on top of the formula here they are some of the things that most commonly get an additional targeted hit. Here is everything you need to know for what’s been talked about on both platforms. Less explicably, the Fire Prism also gets a proper slam, Wraithlords (popular in Crafters builds) get an above-rate increase and reverting a bunch of one to two point tuning on weapons that has accumulated over the years hurts starcannons and scatter lasers a surprising amount.Core Eldar Troops also get some pretty brutal changes. These are brutal changes that really hobble the triple dual thermals Chaos Knights list. Unfortunately, whenever an option then got overbuffed others would have to be buffed to keep up with it, and stuff got cheaper and cheaper till you ended up with nonsense like some of the Expert Crafters lists. Everyone press F. Or celebrate. Part of the reason that 8th ended up with such huge armies was a gradual ratcheting up of buffs to various units to try and get them in line with the more efficient options. The Imperial Fists were the VII Legion of the original twenty Space Marine Legions.Their Primarch is Rogal Dorn.The Legion remained loyal during the Horus Heresy, after which it was reorganised according to the Codex Astartes and divided into Chapters.The Imperial Fists have maintained an intense rivalry with the Iron Warriors since prior to the Horus Heresy, with whom they … The origins of the Blood Ravens are shrouded in mystery and are believed to be tied to a dark truth related to the Horus Heresy. And Mortarion went up only 20 points, which is a fine deal for him. Iron Hands – Cyle “Naramyth” Thomson’s at the Two Rivers GT. DrukhariDrukhari Wracks. Given that almost everywhere else costs have been aggressively harmonised, it seems extremely unlikely that this is intentional, so we’ll have to wait and see which way the FAQ goes.Even if it lands on Castellans going up, the news is still good for Imperial Knights – and better than for their Renegade cousins as there aren’t any targeted slams on specific builds. Once that became clear we’ve followed an alternative route to try and get a snapshot of how the changes impact things. Shining Spears go up by five, but they’re still Shining Spears so they’ll cope. My guess would be that a crude compromise ended up happening between, say, reducing armies significantly for game design reasons, and keeping basically the same amount of stuff in a game for commercial reasons, and the end result satisfies no-one, and another chance to have a fundamental look at the balance of the game is squandered. Finally, Falcons and Wave Serpents both get slightly below rate increases, seemingly being treated as closer to transports than main battle tanks. For each faction, we’ve pulled up one list in the following priority order: We have then re-costed the lists based on 9th edition points, and tabulated the percentage changes. For the launch of 9th edition, which is different but still using the same fundamentals, it’s just not good enough. As the owner of a converted Hellwright, I’m not real happy about this change but the unit had already been completely screwed by keyword changes to Chaos Knights so it’s not a huge deal. Eldar hit some real challenges, but with enough points of light that they should pull through. Because of that, they get very predictable increases across the board, don’t take any big whacks, and benefit from their characters not getting big changes, with Imagifiers even getting the “no change” treatment. There are a few things to note about all of this… First, all Detachments are going to cost CP. Everyone else look forward to trying to prise bikes and Terminators off objectives and failing badly. Chaos Space Marines have gone up 3 points per model, in-line with the change for Space Marines and a large enough increase that you’ll still likely take Cultists as your troops instead because 60 points for 10 Cultists to do actions is arguably better than 70 points for 5 Chaos Space Marines when you need to spend the points elsewhere. While I believe (or at least hope) that the new Codex cycle will fix this, the problem with that will of course be that it’s SUPER GREAT if you are one of the first 3-4 codexes but it sucks ass if you are waiting for your “real” points balancing late into 2021.So yeah, smaller games = good. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies.Today, Robert “TheChirurgeon” Jones and Alice “RagnarokAngel” Lirette are talking about the Thousand Sons. Cheaper stuff went up proportionally more than more expensive stuff, but horde infantry got a partial exemption. That those even got an increase to begin with makes the whole thing feel like they just had to push points up across the board regardless of whether a unit needed it comparatively. These continue to exist and basically all got on-rate increases to their costs. Click Here. Terminators, who have definitely hovered on the edge of viability for some subfactions, also see a significantly below rate increase, making them quite a bit more attractive, especially in the context of 9th favouring sitting on objectives. And as always, if you have any questions or feedback, drop us a note in the comments below, or email us at contact@goonhammer.com.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, Custodes – Ryan Snyder at the Dicehead GT Imperial Knights – my pure Knight list from the PA: Engine War review. Chaos Space Marines made out OK with the points changes, but large increases for key units in the army will hurt players more than the faction’s overall points outlook. While the basic troupers go up by three points each, fusion pistols come down two and all the special melee weapons by one, so a fully kitted murder clown doesn’t actually change in cost, and specialised builds go up below rate. Harlequins – Chase “Gunum” Garber’s pure Harlequins from our PA review. Another note to make from the Warhammer Twitch stream was that Stu said doubling up on Detachments was also going to cost double the CP. The Skorpius Disintegrator, previously one of the best units in the game, gets dunked into oblivion with a hike from 111pts to 150pts on the basic build. That means that kitted out Tau’nars start coming in at 900pts. Since Sat. UL-certified - 100–240 V You can see there’s quite a hefty divergence between factions. Blood Angels Assault Intercessor. Talos and Grotesques have it slightly less bad than everything else, and with small boards I’d bet on people having a go with the former as a way out, but they’re not going to have anything like the quality of support they’re used to and it’ll be tough going. Chapter Approved is definitely more of a hinderance than a help for them, however. A single avenger gatling cannon will cost you 5 points more, but the pair now costs you 30 points more (200 total), making it prohibitively expensive to double up. What’s Missing: Elysian Drop Troops are gone. Talos and Grotesques have it slightly less bad than everything else, and with small boards I’d bet on people having a go with the former as a way out, but they’re not going to have anything like the quality of support they’re used to and it’ll be tough going. Necrons – Stephen Christopher at Hammer in the New Year Space Wolves – the first pure list from Start Competing: Space Wolves Grey Knights – Devin Swann at the Barrie Bash Dark Angels – Ben Neal at GenghisCon Craftworlds – James “Boon” Kelling at the Two Rivers GT Chaos Space Marines – Nathan Roberts at Battlefield Birmingham Drukhari – J.J. at the Gigabytes GT Astra Militarum – Luke Bumpus at CAGBash XIII Blood Angels – Jason Robertson at Scottish Takeover 7 Tyranids – Danny McDevitt at Grim Resolve Orks – Thomas Douch at Rumble in Romford Tau – Pekka Koskivirta at Talvisota AdMech – Robert Lloyd at Rumble in Romford Raven Guard – Daniel Sansone at CAGBash XIII Genestealer Cults – Dustin Henshaw at the Barrie BashThat gave us the following results:FactionPoints BeforePoints AfterPercentage ChangeRank (percentage)Our RatingCustodes200020512.6%1Big WinnerKnights200021306.5%2Big WinnerThousand Sons151516186.8%3Big WinnerDeathwatch200021728.6%4So-soDeath Guard175019169.5%5Moderate WinnerHarlequins200021949.7%6Big WinnerAdepta Sororitas2000221110.6%7Moderate WinnerMarines (Iron Hands)2000221210.6%8Moderate WinnerChaos Knights1448161511.5%9So-soDaemons1893211811.9%10So-soNecrons2000224412.2%11Moderate WinnerSpace Wolves1993224212.5%12So-soGrey Knights2000225913%13Moderate WinnerDark Angels2000229014.5%14So-soCraftworlds2000229514.8%15So-soChaos Space Marines2000231215.6%16So-soDrukhari2000232016%17LoserAstra Militarum2000232516.3%18=So-soBlood Angels2000232516.3%18=So-soTyranids2000232716.4%20LoserOrks2000238619.3%21LoserTau2000240020%22So-soAdeptus Mechanicus2000240220.1%23So-soRaven Guard2000246023%24LoserGenestealer Cult2000248124.1%25Loser You can see there’s quite a hefty divergence between factions. This section is at least partially us showing off how clever we are and providing a baseline for people who want to crunch data to compare against. If your army is a faction where hordes (Tyranids, GSC, Guard) are thematic, add 1ppm. Grey KnightsGrey Knight Kill TeamCredit: PendulinRatingModerate WinnersThe RundownGrey Knights are one of the armies to beat going in to 9th, and slightly beating the spread on the average change (which they narrowly do on what’s pretty much the stock list) was really what they needed to stay good – especially because they can trim points on Strikes and keep the dual Paladin bomb now that filling a second Battalion isn’t critical. Chaos Lords and Dark Apostles only see a slight increase, and Abaddon has only gone up 10 points. You roll a D6 for each one of YOUR models and for each 6, you get to deal a mortal wound. Probably even more importantly, Plasma Inceptors (which were low-key extremely good in Dark Angels) are unusual in getting a substantial point cut, making them even more efficient for the faction than they already were. 40k 9th edition chapter approved competitive play featured Munitorum Field Guide Points reviews Warhammer 40k, © 2021 Goonhammer. And now the ugly: Unlike Imperial Castellans, not all of the Knight Tyrant’s guns have been folded into its cost, so while Imperial Castellans enjoyed a large points drop, the Knight Tyrant is just as useless as ever and costed at 730 points. Shining Spears go up by five, but they’re still Shining Spears so they’ll cope. The closest thing to a “problem” change for them is an above-rate increase on Seraphim, but even that’s partially cancelled out by a discount on inferno pistols. The units used by Blood Angels players that are making them their own thing, mostly Scouts and Sanguinary Guard, went up quite a bit, and that hurts them a lot as a unique faction. Desecrators also went up slightly more than rate, and Rampagers increased at rate.And now the ugly: Unlike Imperial Castellans, not all of the Knight Tyrant’s guns have been folded into its cost, so while Imperial Castellans enjoyed a large points drop, the Knight Tyrant is just as useless as ever and costed at 730 points. For people who were perservering with the Primaris builds they still exist, and maybe even get a little bit better, but mostly if you like this army you have to hope they weren’t kidding about them being near the front of the release queue. While 9th’s landing is vastly, vastly better balanced than 8th’s was, some of the same elements that lead to that problem are here again, and need monitoring.Overall, I don’t want to sound too unhappy because I’m not – working out how the points have been applied was a fun puzzle, and we have a very playable game coming out of this, but I guess I did maybe hope for just a little more than we got in terms of nuance.TheChirurgeon: I’m a bit unhappy about this. That’s a bit of a shame as finally breaking free of that was a high point of CA2019, and contrives to create some weird winner/loser disparities. The reason that had to happen was because the initial pointing was so all over the place, leaving a lot of things needing buffs applied. A hugely important caveat here to repeat the above and make it clear – this is our interpretation of how we think the changes were calculated based on our analysis of the data. Now, Transports will be unlocked for Infantry units in the Battalion. Heretic Astartes / Chaos Space MarinesCredit: Robert “TheChirurgeon” JonesRatingSo-soThe RundownChaos Space Marines made out OK with the points changes, but large increases for key units in the army will hurt players more than the faction’s overall points outlook. Imperial fanboy, tabletop fanatic, King of sprues. Many of the changes are completely thoughtless – Wings outlined the rubric above, and you can observe it pretty easily for yourself. From a pure “how valuable is this book” standpoint, you pretty much either need to own this book to play 9th edition or have access to it via the app unless you’re planning to play with Power Level, so I’d recommend picking it up. First up, several of the Indomitus units we have datasheets for are pushed at their current costs, with Eradicators standing out as the new unit we’re all going to love to hate seeing nine of. Psycannons also take a mild hit, meaning running them incidentally on basic Strikes is probably out. Stealth teams take a hit as scout deploy seems to come at a cost premium across the range, but for people who want to try other kinds of board control the Devilfish gets an abnormally light touch, only gaining five points. Imperial KnightsImperial Knight. The Night Spinner gets the dubious pleasure of being lined up for a full bore targeted nerf, which I (Wings, writing this section) will accept on the grounds that I liked them before it was cool. It’s interesting to see how Detachments no longer net CP but actually take away from your pool. When points costs have largely gone up, but not enough so that games get appreciably smaller, the result is that we get the worst of both worlds – units that were on the edge of viability before are taken out again because they’ve had a general increase and the balance point for ‘good enough’ hasn’t really changed, and games aren’t likely to be noticeably smaller or quicker as a result. Our last rating here is a bit of a whimper – nothing really gets proactively nerfed in Tyranids, they basically just hit the Drukhari problem of having no real way to work around the on-rate changes they get across the board. Unfortunately, whenever an option then got overbuffed others would have to be buffed to keep up with it, and stuff got cheaper and cheaper till you ended up with nonsense like some of the Expert Crafters lists. Their Indomitus additions are less exciting than what Marines picked up, with only the Skorpekh lord and improved Overlord datasheet really standing out straight away, but that doesn’t super matter – overall Necrons are closer to a level playing field with more competitive factions after Chapter Approved. Rob used the word “lazy” and that is, in my view, correct. Yes.Thousand SonsCredit: Charlie ARatingBig WinnersThe RundownSurprise! Chaos Lords and Dark Apostles only see a slight increase, and Abaddon has only gone up 10 points.Troops also took a nasty hit: We already knew that Chaos Cultists were going up to 6 points per model, again keeping them inexplicably above Imperial Guardsmen despite numerous nerfs over the last three years. They are uh, not. Credit: CorrodeRatingLosersThe RundownSomewhat ironically, these changes leave Drukhari with nowhere to run. That those even got an increase to begin with makes the whole thing feel like they just had to push points up across the board regardless of whether a unit needed it comparatively. Corrode: I’m probably more negative than the other two here, likely because I’m staring down the barrel of 9pt Kabalite Warriors – there are infinite possible universes and in precisely zero of them is nine points a cost that makes sense for a Kabalite Warrior. The Obelisk, community voted worst unit in the entire game, naturally gets a 40-point increase on its cost – the nerf we were all calling for. Matt Robertson at Battlefield Birmingham. Credit: Jack Hunter. Hellhounds also get major increases, at +22 for the standard model and +42 points for the Artemia pattern FW version.In better news, Bullgryns get a marginal increase (+3) while Ogryns stay put; Basilisks only go up 10 points. A codex (often pluralised as codexes by Games Workshop, though the grammatically correct pluralisation is codices), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.. Codexes for particular armies were introduced for the second edition of the game. We’ve got a ton more to say about 9th edition now that we have both the rules and points in hand, Next up we’ll be doing a series of faction focus articles, taking a deep dive into each faction and how these points and the new rules change the faction dynamics, so stay tuned.