There are several tutorials on making companions work with the "wheel" under "Custom NPCs" in the "Getting started creating mods with GECK" article. You can choose whether companions keep their armor, or go casual, and choose what they wear! Several functions may not work. Now, my companions won't follow me. Sounds like your dialogue is not initiating the appropriate scripts/packages. All 8 companions … I'm not sure whether a patch or one of the DLC's added this, but there's also a terminal over next to the Gun Runners Robot that will dismiss any companions that are currently 'following' you and send them back to their default positions. Successfully complete the listed task(s) to recruit the corresponding companion. Fallout: New Vegas is widely considered to be one of the best RPGs Obsidian has ever made. first rex vanished, the boone wont follow out of the lucky 38 and i dont even press anything and he acts like i selected talk to in the companion wheel. On the Xbox 360 this seems to happen with Boone quite a bit. For me, the easiest way it to fix it is to go over to them, select stay on the companion wheel and then select follow me. Both companions are easy to get early on, have reasonably easy side-quests, and are better at what they do than anyone else. If you don't have a condition, then the package will want to always run. How to get multiple companions in Fallout New VegasWorks on PC, PS3 and Xbox 360 I can ask them too, but then the just start walking away in the opposite direction --in which i am going. My custom companion won't follow and other problems. The maximum number of creatures allowed to follow a player at any given time is 6. I can click on "Stay here" and then "Follow me" and they still don't respond. But I just got excited and I couldn't help myself. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12; INSTALLATION INSTRUCTIONS. After completing the post-apocalyptic action RPG Fallout: New Vegas, players may realize they aren't quite done with the game, even as the credits roll.The game is widely considered by fans to be one of, if not the, best in the series thanks to the writing and storytelling. Description: Adds a Clone Trooper as a companion northeast of the Follower's outpost and north of the 188 Trading Post. If you want a fully functional command wheel, you have to use the conversation topics that the command wheel expects. Not even nuclear fallout could slow the hustle of Sin City. Yes, I made two follow packages. Place the .esp files in your Fallout New Vegas/Data directory. For Consoles and PC. The Vault - Fallout Wiki is a Fandom Gaming Community. He makes the game very simple for you. Did you assign an AI "follow" package? Back to the problem, my custom companion won't follow me after I recruit her. How can I adress the longsword swing sound to all claymores. The companion wheel,besides the talk option, doesn't work either. You can use player.moveto (instead of both commands stated above) too - if you want to know where you lost your companion. They happily (most of the time) follow you into whatever God-forsaken, radioactive beast infested building you happen to waltz into and help you fight said beasts and maybe even pick a lock on a door or crack the code to a terminal that you will then go in and reap all the benefits from. Before I begin I should let you know that this is my first mod and yes, it was probably not a good idea to start with this. Those variables (IsFollowingDefault, IsFollowingLong, etc) all have to be defined in the NPC's script. The HasBeenHired would be used to enable or disable various conversation options, and would also be set when the NPC is hired and cleared when the NPC is fired (and again, an evp would be done to get the character to sandbox when not hired so they don't just stand there like an idiot). Please re-enable javascript to access full functionality. A wonderful, and arguably central part of Fallout 4. These companions, once recruited, will be available for the rest of New California provided they are not fired or removed through quests. Steam subscribed mods folder. As recruitment goes just fine, but she just keeps standing there. This page lists all companions in Fallout: New Vegas. Update: I can confirm the Vault 22 method worked for me; successfully recovered Rex (on PC). AngryNorwegianDude (Talk) 19:23, December 1, 2010 (UTC), I can't say why, but sometimes after engaging or becoming aware of an enemy followers get stuck in "stay mode". Each companion also has a special attribute referred to in the game as Nerve.This special attribute reflects the player's influence on their followers. – LessPop_MoreFizz Dec 10 '11 at 0:55 I'm not sure what you mean with that, can you explain it? Key Features: Feel the Heat in New Vegas! And when I interact  with her the dialogue for the command wheel work, but the command itself doesn't. New Vegas's map is even larger than the Capital Wasteland. This mod adds a personal Pack Brahmin that will follow you trough the wasteland and carry your stuff. It's worth a try. Edited by madmongo, 03 April 2017 - 04:12 PM. By: Randomdude21. The Ref id's for companions are listed on their respective pages. But I just got excited and I couldnt help myself. Turning off Wasteland Flora Overhaul seemed to help a bit, two of my companions atleast try to follow, but Niner and Russel barely move. Gosh, the problems just never seem to end with Fallout New Vegas (and Steam). Companion locations. A typical companion will have a companion script, a follow default package, a follow long package, an idle/wait package, and a non-hired package (they may use the same package for wait and non-hired, like a sandbox type package, for example). See Console Commands for more information on how to use the console. Between dead money and her own personal quest, Veronica is the best unarmed fighter and one of only two companions (the other … Fallout New Vegas Companions Guide All eight permanent companions in Fallout: New Vegas. For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas". Did you tell her to "follow me"? It's just that sometimes, they won't follow me into certain areas. Rhomb 03:41, December 2, 2010 (UTC), Its happening to me. My game had been fine up until this point, but now most of my companions either can't follow me and go in circles, or just dont move at all. Companions. Note: You can only have one human as a companion at a time. Of course, the future looks brighter than ever for all things Fallout: New Vegas as we enter 2021. RELATED: Fallout New Vegas: 10 Mods That Completely Change How The Game Is Played Companions are also given special endings, letting players know what occurs after the game finishes. The way you control what your character does is you set the various variables to match what you want the character to do, then do an evp (evaluate package) on the NPC to get them to switch. Here the given trick is to go to Vault 22 and use the central elevator (requires repair skill level 50). Back to the problem, my custom companion wont follow me after I recruit her. The 'default distance' and the 'long distance'. Weapons. Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. This page was last edited on 13 June 2011, at 03:14. Behind the scenes [edit | edit source] Betsy is a reference to both a Fallout 2 brahmin in Modoc that can be healed from a broken leg and becomes a temporary companion, as well as the brahmin of the same name that appeared as a multiplayer recruit in Fallout Tactics. Boone, for example, won't follow me into The Aerotech Office Park, and he doesn't show up until a couple of seconds later when I get out? Glitch, or simply game mechanics? They are all also, with the exception of Biscuit, potentially available as companions in the Mojave Wasteland after completing the main story of New California and starting New Vegas. Let your companions relax in style! Also adds a relatively long questline, more like a series of encounters, started by talking to the intercom on the Downed LAAT next to the Clone Trooper Companion where you fight Battle Droids. https://fallout-archive.fandom.com/wiki/Forum:Companions_NOT_following%3F?oldid=1145124. Created in just 18 months, New Vegas has a shocking amount of varied quests and RPG elements that practically trump what Bethesda was able to accomplish with Fallout 3.. RELATED: Ranking Every Fallout Game From Worst To Best That hasty development didn't come without some issues though. From left to right: Rex, Cassidy, Raul (Vaquero outfit), Lily, Boone (assault armor), ED-E, Veronica, and Arcade. [Fallout New Vegas] - posted in New Vegas GECK and Modders: Before I begin I should let you know that this is my first mod and yes, it was probably not a good idea to start with this. Companions won't follow - posted in New Vegas Technical Support: Hi all! Including: TIP: Companion Wheel. Basically I be making reactions from Courier Six or the Companions, how they would react to something like if Courier was sick or how Courier was to react. Fallout: New Vegas - Pack Brahmin Companion Md. With Boone it usually happens if he's standing about with his rifle ready without any enemies nearby. But that's mostly because she doesn't follow me to begin with. In the latest version of Fallout: New Vegas, Nerve appears to have been completely disabled.The following is a description of Nerve as it's supposed to work. If you want to beat fallout new vegas with ease, get with boone. Because she does respond with the lines associated with the action on the companion wheel. With Boone it usually happens if he's standing about with his rifle ready without any enemies nearby. Each of the packages must have a condition, which will typically be if IsFollowingDefault is set to 1 for the follow default package, or IsFollowingLong for the follow long package, or HasBeenHired is set to zero for the not-hired sandbox (or whatever) package, and if waiting is set to 1 for the wait package. Search the indicated locations to find all eight companions. An NPC that just stands there typically is doing so because they don't have an AI package to run. Read Book Fallout New Vegas Companions Guide works well enough once you know about it, but it’s not immediately obvious. and a new sand box mode, they move around, sit down sleep etc. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Change Jericho's recruit requeriments and make him something like a bodyguard. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Multiple companions". You currently have javascript disabled. Plus companion … InXile, Obsidian and Bethesda are now under one roof at Microsoft, following its Zenimax acquisition. There are thousands of item codes available in Fallout: New Vegas, but here are a few fun pieces of weapons and armour to try if you’re just messing around. Thanks in advance. Note that items with an xx in the item ID are from expansions, and may not work if you don’t have the expansion installed. Fallout: New Vegas followed the open-world environment of Fallout 3. No, I haven't offended them or anything. +6 He is the best damn sniper in fallout new vegas. You want to set it up so that the only condition that evaluates to true is the one that for the package that you want the NPC to run. But whenever I walk away from her after recruiting her, she just stands there. Don't let all of that map space fool you. For details, please see the respective articles. Forgive me if some of this is a bit too basic, but just to be thorough, let me go through all of this. For companions in other Fallout games, please see "Companion". So, if you want your NPC to follow you, you would have to do the following in the NPC's conversation quest (replace MyNPCREF with the NPC's actual ref, obviously): If you want the NPC to follow long, you would do the following: And if you want the NPC to wait, you would do the following: Note that you want to set variables to enable your packages, and also clear variables to stop the other packages from trying to run. The content is not described in full detail on this page. There was a vast new region to explore, unlike the isometric worlds of Fallout 1 and 2. Be sure to make a new save before using any Console Commands. For me, the easiest way it to fix it is to go over to them, select stay on the companion wheel and then select follow me. Two forms of \"wait\" option, the old stay stock still for combat etc. Good to have at your side against the legion, the powder gangers, and those junkie chem addicts. Fallout Wikia has some tips on recovering lost companions who do not appear in either their original location or the Lucky 38.I have not had this problem myself so cannot test. So if you want the NPC to follow default, you need to enable to follow default while disabling both the follow long and the wait package. When you create your companion quest and dialog options, you must use the dialog options that the companion command wheel is expecting; otherwise that corresponding function on the command wheel won't work.